


But as we said, there are a few things that may make the PS4 a less appealing alternative for mod creation right now. The Creation Kit now supports the ability to upload PS4 Mods to, there’s an update waiting for anyone who wants to get to work on PS4 mods. Microsoft’s Xbox One got mod support last month, but it appears PS4 owners will have to wait a little longer than those who have bought the game for Xbox One.īethesda is currently working on the beta version for private betas on the PS4, but there is some good news that hints that it isn’t necessarily as far away as you may think. Sony fans may be grinding their teeth right now as Bethesda Softworks has acknowledged issues with the mod support for PlayStation 4, something which is in the works for Fallout 4.

Remember, the operative word here is "Read". You'd be surprised what you can find there.
ALWAYS read the whole description on a mods page! Including the install and uninstall directions.Īlso read the Bug Reports and the Comments sections. Failure to consume the chem will in most cases cause you to lose one or more vanilla build menu categories. I would like to add that Most build menu mods that inject their scripts into the vanilla build menus either should not be uninstalled during a playthrough or they will have a REQUIRED chem you must make and consume before uninstalling. So yeah, you've been lucky.Īlways keep in mind that installing / uninstalling mods from a game in progress is done at your own risk so always make a save BEFORE you do anything and hold on to that save. I've come across a few that will actually hold your game "hostage" and corrupt your save if you uninstall them. There are mods out there that leave scripts "baked" into your save and these scripts are there forever.
